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Gregory Moulinet's avatar

If we want even a shot at undoing 10,000 years of anthropocentrism, we must change the story civilization tells itself.

Most of our dominant narratives today, whether modernism, neoliberalism, techno-solutionism, or even the most generous forms of humanism, still place our single bipedal species at the center and on top of everything, for no defensible reason, no matter the circumstances. At best, they ask how nature can be preserved, but almost always for our own benefit. If we better understood how interdependence works in the biosphere, perhaps, as Captain Nemo once said, “men [...] may at last be free.”

As a designer, I often think of one of your older essays, from around 2007 if I remember correctly, where you described a biocentric civilization in which most of the land would be returned to other species. Instead of creating narrow corridors for animals through human-dominated territories, we would create modest human corridors through wild nature, connecting small settlements with deliberately limited footprints. Global logistics would be handled by sailboats and airships, and life would be arranged around the integrity of ecosystems rather than the expansion of cities.

Today we might call such a vision “solarpunk,” though I am not sure the label existed when you wrote it. In any case, that image has stayed with me for years.

So yes, some of us must attempt to change the story. But I also believe some of us need to design and prototype that story into reality. As Buckminster Fuller put it, “You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete.”

I see biocentrism as the design brief civilization has been avoiding so far.

Tanya Zboril's avatar

Yes I don;t know what it will take to shift this perception. But it needs to happen - and fast

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